Devlog #5 - Finding Ks (Game Off 2025)


Today I finally submitted the first playable build of Finding Ks, a tiny pixel-art observation game about pareidolia in everyday life — the way ordinary objects suddenly look alive when you stare at them long enough.

This build includes:

  • 4 Scenes
  • The camera system (tap/click → capture → popup)
  • The collection system (Dex)
  • Basic UI flow
  • Ending screen
  • BGM v0.1 — a short ambient loop I composed and refined today

I also reworked the screen layout so the 512×512 pixel sprites keep their chunky look inside a 16:9 frame. Pixel-Perfect Camera, safe margins, and UI scaling all took more time than expected.

BGM update

The track is minimal—soft pads + a few melodic tones—meant to feel like noticing small gods of cuteness around you.

I’ll probably remix it later, but for now it fits the mood.

Dex / Collection

The Dex now hides unknown Ks and reveals collected ones with name, description, and sprite.

Page navigation and “return to previous scene” buttons are working.

Later I might add variations in sprite scale based on creature size.

Next steps

  • Add another stages
  • More Ks
  • More subtle animations in the background
  • A more polished ending
  • Maybe a softer remix of the BGM

This build is small, but it finally captures the core of what the game is about:

slow observation, tiny surprises, and a world that quietly feels alive.

Thank you for playing — and if you enjoyed the idea, please follow ponomae on itch.io for updates.

Files

FindingKsBeta1.zip Play in browser
7 hours ago

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