Devlog #5 - Finding Ks (Game Off 2025)
Today I finally submitted the first playable build of Finding Ks, a tiny pixel-art observation game about pareidolia in everyday life — the way ordinary objects suddenly look alive when you stare at them long enough.
This build includes:
- 4 Scenes
- The camera system (tap/click → capture → popup)
- The collection system (Dex)
- Basic UI flow
- Ending screen
- BGM v0.1 — a short ambient loop I composed and refined today
I also reworked the screen layout so the 512×512 pixel sprites keep their chunky look inside a 16:9 frame. Pixel-Perfect Camera, safe margins, and UI scaling all took more time than expected.
BGM update
The track is minimal—soft pads + a few melodic tones—meant to feel like noticing small gods of cuteness around you.
I’ll probably remix it later, but for now it fits the mood.
Dex / Collection
The Dex now hides unknown Ks and reveals collected ones with name, description, and sprite.
Page navigation and “return to previous scene” buttons are working.
Later I might add variations in sprite scale based on creature size.
Next steps
- Add another stages
- More Ks
- More subtle animations in the background
- A more polished ending
- Maybe a softer remix of the BGM
This build is small, but it finally captures the core of what the game is about:
slow observation, tiny surprises, and a world that quietly feels alive.
Thank you for playing — and if you enjoyed the idea, please follow ponomae on itch.io for updates.
Files
Finding Ks (Game Off 2025)
A tiny pixel-art observation game about pareidolia in everyday life.
| Status | Prototype |
| Author | ponomae |
| Genre | Interactive Fiction |
| Tags | Casual, Cute, Hidden Object, minigames, Minimalist, pareidolia, Pixel Art, Point & Click, Relaxing, Short |
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