Devlog #3 — TomareDeTomare ver.2


A small game about stopping at the right moment — is getting a little more complex.

In the first version, the goal was simple:
Find the typo and stop at the correct word.

This time, I’m adding a few new layers:

  • Some stages will include riddle-like challenges, not just typos.

  • There will be multiple levels with different road patterns and timing.

Here’s a small peek at the new build:


I’m keeping the core minimal — just one button, “STOP” — but trying to make each level feel more like a linguistic puzzle.

It’s still a tiny project, but I like the idea of turning language mistakes into gameplay.
More updates soon!

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