Devlog #6 - First Playable Release of Stylisushi DX (20 Second Game Jam 2025)


Today I submitted the first playable build of Stylisushi DX, a compact 20-second slingshot sushi challenge — and a direct evolution of my earlier micro-game, Stylisushi Advanced.

Stylisushi Advanced was a small billiards-like experiment with wall bounces and angle control.
Stylisushi DX simplifies the idea — one straight flick, fast stops, and a tight 20-second score attack.

What’s in this build

• One-direction flick → release slingshot control

• Randomized sushi + customer pairing

• Correct / wrong scoring (+3 / +1)

• Instant respawn after each delivery

• Full 20-second round flow


As a small touch, the result screen now uses tuna-grade inspired ranks (OtoroChutoroAkami → Bincho Maguro Negitoro) to represent the finesse of your deliveries.


Follow ponomae for updates.

Your feedback on feel, timing, or readability is always helpful.

Files

Stylisushi_DX.zip 9.5 MB
6 days ago

Leave a comment

Log in with itch.io to leave a comment.